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Cartels & Cutthroats (stylized on the box cover, but not the title screen, as ¢artels & Cutthroat$) is a 1981 video game published by Strategic Simulations.

Cartels & Cutthroats
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Danielle Bunten Berry
Bill Bunten
Platform(s)Apple II, DOS, Commodore 64
Release1981 (Apple II)
1985 (DOS)
1986 (C64)
Genre(s)Business simulation
Mode(s)Single-player, multiplayer

Gameplay


Cartels & Cutthroats is a game in which the players own companies as part of an economic simulation.[1]


Reception


Robin D. Roberts reviewed the game for Computer Gaming World, and stated that "While an excellent program, the casual gamer may find his interest wane after a short time. This game is best suited for those who are interested in marketing simulations and are willing to expend the time needed to play them well."[1]

Bob Proctor reviewed the game for Computer Gaming World, and stated that " what is happening and includes strategy tips. There is enough information here to qualify this game as an introductory course for Micro-economics; in fact, at a recent seminar, Cartels & Cutthroats was shown as an example of Computer-Assisted Instruction. Don't let that fool you; it's a great game!"[2]


Reviews



References


  1. Roberts, Robin D. (January–February 1982). "Micro - Reviews". Computer Gaming World. Vol. 1, no. 2. pp. 29, 31.
  2. Proctor, Bob (July–August 1982). "We're in the Money... Economic Simulations For The Apple". Computer Gaming World. Vol. 1, no. 5. pp. 9–11.





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