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Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers.[4] It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.[5]

Boulder Dash
Developer(s)Data East (NES, 1990 arcade)
Beam Software (Game Boy)
Publisher(s)
  • NA: First Star Software
  • EU: Mirrorsoft
Designer(s)Peter Liepa
Chris Gray
Shingo Mitsui (hardware 1990)
Programmer(s)Kazunori Ishiguri, Toshiyuki Sakai, Hisatada Ohta (1990 arcade)
Artist(s)Miss Yamaguchi, Yukie Shiraiwa, Manabu Yokoi (1990 arcade)
Composer(s)Azusa Hara, Fuse (1990 arcade)
Platform(s)Acorn Electron, Amstrad CPC, Android, Apple II, Arcade, Atari 8-bit, Atari 2600, BBC Micro, ColecoVision, Commodore 64, Game Boy, Game Boy Advance, IBM PC, Intellivision, iOS, Mac OS, MSX, Nintendo 3DS, Nintendo DS, NES, PMD 85, ZX Spectrum[1]
Release
March 1984
  • Atari 8-bit
    • NA: March 1984[2]
    Commodore 64
    • NA: August 1984[2]
    Apple II
    • NA: October 1984[2]
    Amstrad, MSX
    1985
    BBC, Electron
    1988
    NES, Game Boy
    1990
    Atari 2600
    2012
Genre(s)Puzzle
Maze[3]
Mode(s)Single-player

Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade game. It was followed by multiple sequels and re-releases and influenced games such as Repton and direct clones such as Emerald Mine.

As of January 1, 2018, BBG Entertainment GmbH owns the intellectual property rights to Boulder Dash.[citation needed]


Gameplay


Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts.
Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts.

Boulder Dash takes place in a series of caves, each of which is laid out as rectangular grid of blocks. The player guides the player character, Rockford, with a joystick or cursor keys. In each cave, Rockford has to collect as many diamonds as are needed and avoid dangers, such as falling rocks. When enough diamonds have been collected, the exit door opens, and going through this exit door completes the cave.


Development


As an aspiring game-developer, Peter Liepa reached out to a local publisher called "In-Home Software". They put him in touch with a young man (Chris Gray) who had submitted a game in Basic, that was not really commercial quality, but they thought it had potential.[6] The project began with the intention of converting this game to machine language and releasing it through In-Home Software, but according to Liepa, it quickly became apparent that the game was very primitive.[7] He decided to expand the idea and bring some more interesting dynamics to the game. He started coding a new project in Forth,[8] which took about six months.[9] About the time it became clear that this was a shippable product, Liepa migrated Boulder Dash from Forth to assembler.[10]

Being dissatisfied with the lack of contact from In-Home Software, Liepa began searching for a new publisher.[11] His choice was First Star Software and according to him the company was very happy to publish the game.[12]


Ports


A port of the original title was licensed by Exidy for use with their Max-A-Flex arcade cabinet. This version released in 1984 allowed buying 30 seconds of game time.[13] This was the first home computer title to be converted to an arcade console.[13]


Reception


II Computing said that "Bright, colorful animation coupled with a breezy story line make this game more than just a momentary diversion."[21] Computer Games magazine called it an "incredible addicting maze game along the lines of Dig Dug, but faster and more exciting."[3]

Mean Machines gave the Game Boy port of Boulder Dash a score of 90%, praising it as "one of the finest video games ever written", describing the game as "one to buy as soon as possible" and noting its faithfulness to the original Commodore 64 version.[22] The same publication reviewed the NES version favourably, stating that it was "an extremely impressive title" and "one of the greatest games ever written". It was given a 92% rating.[23]

The ZX Spectrum version was placed ninth in the Your Sinclair Top 100 Speccy Games Of All Time (Ever) by journalist Stuart Campbell.[24]

IGN reviewed the Virtual Console release of the Commodore 64 version. Although the graphics and sound were both found to be dated they enjoyed the game stating that it "still feels as fresh as it did in 1984". They concluded by stating "though it doesn't look like much, Boulder Dash rocks."[25]

Boulder Dash was included in the top 30 Commodore 64 games by c’t Magazin in Germany.[26]

The game sold more than 500,000 copies by August 1994.[27]


Legacy


Following the original home computer title, other games in the series were published by First Star Software.


References


  1. "Boulder Dash". First Star Software.
  2. "Year-End Index" (PDF). Computer Entertainer. Vol. 3, no. 10. January 1985. p. 156.
  3. "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. pp. 11–8, 51–8.
  4. "Interview with author Peter Liepa". Boulder-dash.nl. Retrieved December 6, 2012.
  5. "Boulder Dash". The International Arcade Museum. Retrieved October 6, 2013.
  6. Liepa, 7:05.
  7. Liepa, 7:48.
  8. Liepa, 5:09.
  9. Liepa, 10:28.
  10. Liepa, 5:15.
  11. Liepa, 12:37.
  12. Liepa, 14:00.
  13. Campbell, Stuart (2008). "The Definitive Boulder Dash". Retro Gamer (53): 32–41.
  14. "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  15. "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  16. "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
  17. "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  18. "Boulderdash". Ysrnry.co.uk. Archived from the original on June 16, 2013. Retrieved December 6, 2012.
  19. "Zzap!64 100th Issue Pull-Out Special Page 5". Zzap!64. Retrieved December 6, 2012.
  20. "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  21. Shapiro, Neil (Oct–Nov 1985). "Of Jewels and Ghouls and Butterflies and Strategies of War". II Computing. pp. 24–26. Retrieved January 28, 2015.
  22. Rignall, Julian; Richard Leadbetter (June 1991). "Boulderdash review". Mean Machines (9). Archived from the original on December 21, 2016. Retrieved June 4, 2009.
  23. "Boulderdash - Nintendo Entertainment System - Mean Machines review". www.meanmachinesmag.co.uk. Archived from the original on 2007-10-27.
  24. Campbell, Stuart (January 1992). "The YS Top 100 Speccy Games Of All Time (Ever) - Number 24 to 2". Your Sinclair. No. 73. Future Publishing. Retrieved 10 May 2018.
  25. "Boulder Dash Review". 23 June 2009.
  26. "C't-Auswahl: Die 30 besten Spiele für den Commodore 64".
  27. "Video game industry set to out-glitz Hollywood". Edmonton Journal. August 25, 1994. p. 56. Retrieved August 24, 2021 via Newspapers.com.
  28. "Oh! FM-7 Museum". Retropc.net. Retrieved December 6, 2012.
  29. Boulder Dash Construction Kit manual page 6
  30. "Super Boulder Dash Manual" (PDF). Electronic Arts. Retrieved June 1, 2019.
  31. "Rockford". World of Spectrum. Retrieved November 23, 2008.
  32. "Boulder Dash XL Announced". Bluesnews. November 9, 2010.
  33. "Boulder Dash - The Collection for Android Announced".
  34. "First Star Software's Boulder Dash Is Heading To The Atari 2600 | RetroCollect". www.retrocollect.com. Archived from the original on 2013-12-14.
  35. Hilliard, Kyle (January 21, 2014). "Original Boulder Dash Creators Team-Up For Mobile Remake". Game Informer. GameStop. Retrieved January 21, 2014.
  36. "Boulder Dash Officially Released for Intellivision 30 Years Later | RetroCollect". Archived from the original on 2016-03-18. Retrieved 2019-08-03.
  37. "Boulder Dash Deluxe Launches First on Atari VCS | BBG-Entertainment".
  38. "Boulder Dash Deluxe launches September 9 for Xbox One, Switch, and PC". 12 August 2021.

Bibliography





На других языках


[de] Boulder Dash

Boulder Dash ist ein Computerspiel von Peter Liepa und Chris Gray. Es wurde 1984 für Ataris 8-Bit-Heimcomputer 400, 800 und XL vom US-amerikanischen Herausgeber First Star Software veröffentlicht. Nur wenig später waren auch Portierungen für fast alle anderen zeitgenössischen Heimcomputersysteme erhältlich. Ab 1990 kam eine Vielzahl an lizenzierten Umsetzungen auch für modernere Computersysteme und Spielkonsolen hinzu.
- [en] Boulder Dash

[ru] Boulder Dash

Boulder Dash — компьютерная игра в жанре лабиринт, выпущенная в 1984 году для 8-битных компьютеров Atari[1]. Впоследствии была портирована на другие платформы: Apple II, ZX Spectrum, Commodore 64, NES, Acorn Electron, Amstrad CPC, IBM PC и другие. Boulder Dash была разработана Питером Лиепой (англ. Peter Liepa) и Крисом Греем (англ. Chris Gray), изданием занималась компания First Star Software  (англ.) (рус..



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