Abracadabra is a text adventure developed by Odisea Software and published by Proein Soft Line only in Spanish for the Amstrad CPC, MSX and ZX Spectrum in 1988.
Abracadabra | |
---|---|
![]() | |
Developer(s) | Odisea Software |
Publisher(s) | Proein Soft Line |
Designer(s) | Jorge Blecua |
Engine | Professional Adventure Writer |
Platform(s) | Amstrad CPC, MSX, ZX Spectrum |
Release | 1988 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
In the year 1209, a knight named Clus d'Eledorf was bewitched by the jealous Queen Saligia, enamored with him, to become a ghost haunting the Castle Burgenfels until he would confess his love to her. The game is divided into two parts. In part one, Clus has to find a way to rid of the witch, break the curse and escape his prison. In the second part, Clus needs to seek out and rescue his beloved Princess Violeta from the Greenwald forest.
The game was well received by Spanish video game press. MicroHobby called it an "excellent game with a high level of graphic quality and more importantly a stunning setting and realization" and a "fantasy adventure game that provides all the elements necessary to satisfy even the most demanding fans of this genre."[1] Micromania gave it a score of 8/10[2] and CAAD opined that "among the adventures existing on the Spanish market, this one is definitely the best."[3]